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Entering a disturbing bluff - bioshock infinite

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Bioshock is one of those almost cult sagas, since they brought a fresh and totally different to the world of video games, taking into account that it has an impressive story with unique characters and a city set in a totally magical world that leaves you with your mouth open once you discover them, but something interesting is that this game only get to see it in a few gameplays and consider trying it at some point with more clamor to get the best experience and go calmly to explore even the tiniest of its plot.

So today is that perfect quiet time to start this adventure that without a doubt I have been recommended a lot almost assuring me that I will not be disappointed...

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Cover created in Photoshop with screenshots from the video game

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Something that interested me too much was the interface of the game or the menu, because I think it has a unique and intuitive aesthetic, because the truth is that I would say that it is very lively and entertaining, it certainly seems to me a topic that almost deserves a completely separate post to talk about it.

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Well, I start this game on a raft that some totally unknown people are driving, however, as a good gossip I just start listening to the conversation of these two without knowing the context at the end of the day. There the protagonist of which I know nothing either xd, begins to see a trunk with photographs and some paper with strange scribbles, for now I only see that the dock is near and my destination too.

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When I disembarked, a large lantern was there, ready to be the centre of attention.

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But before I went into that bluff, I went to see what was outside and found a few silver coins in different corners of the pier, so it was worth exploring a little at a time.

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I knocked on the door of that place, but no one came out to greet me, so I decide to enter to see the lantern inside, in fact I love the fact that just as I enter there is a sign with the phrase: “I will set you free from all sin”, which alludes to something religious, obviously, meanwhile let's continue to see what happens here inside.

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In fact, one thing I must admit is that I loved the ambience of the interior, just look at these screenshots give that kind of comfort or warm style after being outside drifting...

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There were a few objects that I could interact with, such as an old telephone and a typewriter, but to no avail, apparently just to see if there was a way to communicate from this distant place.

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One of the things I inadvertently did while playing was to reach under the bed out of sheer curiosity and find a wallet with a lot of money in it. It seems even more important to me to check every corner carefully, as I might miss something important.

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As you may already know the lanterns have a spiral staircase system to climb to the top, and it has several floors, in this case while I was going to the second floor I found this room that quickly changed my perspective of the gampleay since everything became darker so much that it gave me a scare that man who was sitting in a chair.

Obviously, he is dead, however, that immediately put me on alert, this poor man was apparently tortured recently because there is a cigarette on the table still lit. By the way, they also left a note with the corpse that says, “Don't let us down!”

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To get over the scare I went ahead to the top floor of the lantern where I found a door where the light bulb was; however, there were some bells that had some strange symbols, now you remember that it helped to take the boot with that strange paper, which is a code to ring the bells in an order, and so I did.

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The sky turned reddish and a thunderous ship-like noise, but for some reason it gave me the impression that it sounded more like the sound of several trumpets from heaven, which refers to the biblical prophecy of the end times, and makes more sense when I see that there are bells and an angel on the bars of this place.

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After a while a red chair emerged from under the bluff that looks more like a torture or electric chair, but, I had no choice, so I sat down... but now it will be time to follow what happens in this bluff for another post, no doubt this is very different from what I have played lately, it is a video game that from the zero moment keeps you glued to the chair of course it is important to clarify that it is my taste, since I love slow-paced video games in terms of history.

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The video and screenshots were captured while playing BioShock Infinite


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Source

Requirements to play:

OS *: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4GB
Hard Disk Space: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound: DirectX Compatible


Translated with: DeepL.com


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